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Battlefield 4: Xbox 360-Update wird ausgerollt

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Battlefield 4

EA und DICE sind gerade dabei ein neues Update für alle Xbox 360 Battlefield 4-Spieler auszurollen. Während die Server mit dem Update bespielt werden kann es zu kurzen Unterbrechungen der Verbindung zu dem Spiele-Servern kommen.

Leider liegt im Moment nur die englische Version der Liste von Änderungen vor, die wir euch trotzdem natürlich nicht vorenthalten möchten.

March 4 Xbox 360 Game Update Notes

  • Several crash fixes and stability improvements
  • Various improvements for Spectator Mode
  • Tweaked timing for how long the killfeed stays on screen
  • Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
  • Added default player slots to server browser filters
  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds
  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
  • General improvements and bug fixes for the Battledash and Mission create screens
  • Fixed a bug where red laser dots would get stuck on textures
  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
  • Fixed a bug where the enemy health always displayed as full in the kill-cam
  • Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
  • The MAV has been updated to prevent players from exploiting it
  • Improved repair rates for vehicles with different base healths
  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
  • Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks

  • THe SRS bolt action time has been tweaked and the rate of fire has been lowered
  • The GOL bolt action time has been tweaked
  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW
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